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Technology is the set of developments researched by a space program to increase efficiencies and unlock new items and ships.

Technologies[]

Chemical Efficiency[]

1+.05 Spaceflight Efficiency per level, 1+.10 Near Surface Efficiency per level

Level Credit Cost Techpoints Time
1 0
3 200 0 15m?
4 250 0 20m?
5 300 0 25m
6 350 0 30m
7 400 0 35m
8 450 0 40m
9 500 0 45m
10 550 0 50m
11 600 1 55m
12 650 2 1h
13 700 3 1h 5m
14 750 4 1h 10m
15 800 5 1h 15m
16 850 6 1h 20m
17 900 7 1h 25m
18 950 8 1h 30m
19 1000 9 1h 35m
...
30 1550 20 5h
Maxed out

Aerospike Propulsion[]

1.50 + .10 Spaceflight Efficiency per level, 2.00 + .15 Near Surface Efficiency per level

Level Credits Techpoints Time

Prerequisites

1 5000 25 30m Chemical Efficiency 10
2 750 2 1h 15m
3 1000 4
4 1250 6
5 1500 8
6 1750 10
...
11 3000 20
...
27 7000 52
28 7250 54 7h 45m
29 7500 56 8h
30 7750 58
Maxed out

Ion Efficiency[]

Level Credits Techpoints Time Prerequisites
1 750 Chemical Efficiency 3
2 200 0 20m
3 300 0 30m
4 400 0 40m
5 500 0 50m
6 600 1

Plasma propulsion[]

2.00 + .20 efficiency per level(spaceflight and near surface)

Level Credits Techpoints Time Prerequisites
1 1500 20 30m Ion efficiency 5
2 500 20 1h
3 750 20 1h 30m
4 1000 20 2h
5 1250 20 2h 30m
6 1500 20 3h
7 1750 20 3h 30m
8 2000 20 4h
9 2250 20 4h 30m
10 2500 20 5h
11 2750 14 5h 30m
12 3000 15 6h
13 3250 16 6h 30m
14 3500 17 7h
15 3750 18 7h 30m
16 4000 19 8h
17 4250 20 8h 30m
18 4500 21 9h
19 4750 22 9h 30m
20 5000 23 10h
21 5250 24 10h 30m
22 5500 25
23 5750 26
24 6000 27
25 6250 28
26 6500 29
27(+) 6750 30 12h30m

Off-World Operations[]

Level Credits Techpoints Time
1 5000 50 4h
Maxed out

Single-use space crafts[]

Chemical powered satellite[]

+1.0 AU Range / Level

Level Credits Time
3 100
4 150
5 200
6 250

Ion powered satellite[]

+5.0 AU Range per Level. Prerequisites: Ion Propulsion lvl 1

See Ion Satellite page for full research and upgrade table.


Plasma Powered Satellite[]

+10.0 AU Range / Level

Level Credits Techpoints Time Prerequisites
1 Plasma propulsion lvl 1
2(+) 200 5

First Moon Lander[]

+0.3 AU Range / Level

Level Credits Techpoints Time
1 - 0 -
2 25 0 1m
3 50 0 2m
4 75 3m
5 100 4m
6 125 5m
7 150 6m
8 175 7m
9 200 8m
10 225 9m
Maxed out

Bullet Mk 1[]

+0.5 AU Range / Level

Level Credits Techpoints Time
1 500 0
2 100 0 4m
3 200 0 6m
4 300 0 8m
5 400 0 10m
6 500 0 12m
7 600 14m
8 700 16m
9 800 18m
10 900 20m
11 1000

Bullet Mk II[]

+1.0 AU Range / Level

Level Credits Techpoints Time Prerequisites
1 1250 20 15m Chemical Efficiency lvl 3; Bullet Mk 1 lvl 1
2 200 1 30m
3 400 2 45m
4 600 3 1h
5 800 4 1h 15m
6 1000 5 1h 30m
7 1200 6 1h 45m
8 1400 7 2h
9 1600 8 2h 15m

Single use supply craft[]

+1.0 AU Range / Level

Level Credits Techpoints Time

Prerequisites

1 750 5 Bullet Mk 1 lvl 5
2 125 1 15m
3 250 2 25m
4 375 3 35m
5 500 4 45m
6 625 5 55m
7 750 6 1h 5m

Medium Supply Craft[]

+1.0 AU Range / Level

Level Credits Techpoints Time Prerequisites
1 1000 15 15m Bullet Mk II lvl 5
2 200 2 30m
3 400 4 45m
4 600 6 60m
5 800 8 1h 15m

Re-usable Space crafts[]

Dragon[]

+3.0 AU Range per Level. Prerequisites: Chemical Efficiency lvl 5; Bullet MK II lvl 1\

See Dragon page for full research and upgrade table.


Dragon Extended[]

+3.0 AU Range per Level. Prerequisite: Dragon lvl 5

See Dragon Extended page for full research and upgrade table.


Interplanetary colonization vessel (Harpy Eagle)[]

+5.0 AU Range / Level

Level Credits Techpoints Time Prerequisites
1 5000 45 Chemical Efficiency lvl 10, Dragon lvl 1
2 500 4

Aerospike Shuttle[]

+5.0 AU Range / Level

Level Credits Techpoints Time Prerequisites
1 3000 15 45m Aerospike Propulsion
2 500 3 1h 30m
3 1000 6 2h 15m?
4 1500 9 3h
5 2000 12 3h 45m

Medium Aerospike Shuttle[]

+5.0 AU Range / Level

Level Credits Techpoints Time Prerequisites
1 5000 30 1h 30m Aerospike Shuttle lvl 5
2 500 4

Black Hawk[]

+10.0 AU Range / Level

Level Credits Techpoints Time Prerequisites
1 10000 60 Plasma Efficiency Lvl 1, Harpy Eagle Lvl 1

Building & Crafting[]

Radar Effectiveness[]

+50km^2 to manual scan per level

Level Credits Techpoints Time
1 250 5 30m
2 500 10 1h
3 750 15 1h 30m
4 1000 20 2h
...
10
Maxed out

Radar Module For Workers[]

Level Credits Techpoints Time
1 2000 30 4h
Maxed out


Transport[]

TODO Update for new vehicles.

Rover-class[]

Smaller all-purpose vehicles for initial exploration, light mining, early tourism, and small planetary bases.

Rover[]

+10 km Range / Level, +5 Durability / Level

Level Range Durability Credits Techpoints Time
1 30 km 25
2 40 km 30
3 50 km 35
4 60 km 40 500
5 70 km 45 600 1
6 80 km 50
7 90 km 55 700 2
...
10
Maxed out

Quad[]

+15 km Range / Level, +10 Durability / Level

Level Range Durability Credits Techpoints Time Prerequisites
1 65 km 50 250 10 Rover lvl 5
2 80 km 60 500 1
3
4
5 125 km 90
6 140 km 100 1500 5
...
10
Maxed out

Scarab[]

+15 km Range / Level, +10 Durability / Level

Level Range Durability Credits Techpoints Time Prerequisites
1 65 km 50 Quad lvl 5
2 80 km 60 750 2 1 hr
3 95 km 70 1000 4 1hr 30m
4
5
...
10
Maxed out

Buddy[]

+15 km Range / Level, +5 Durability / Level

Level Range Durability Credits Techpoints Time Prerequisites
1 65 km 50 500 15 Quad lvl 5
2
...
10
Maxed out

Explorer-class[]

Moderately sized vehicles for long-range expeditions, established tourism, and fully-realized planetary bases.

TODO add the explorer vehicles.

Truck-class[]

Large vehicles for heavy mining operations.

TODO add the truck vehicles.


Transport (deprecated?)[]

Rover[]

+20 km Range / :Level

Level Credits Techpoints Time
1 50 0
2 100 0
3 150 0
4 200 0
5 250
6 300 5 30m
7 350 6 35m
8 400 7 40m
9 450 8 45m
10 500 9 50m

Buggy[]

Level Credits Techpoints Time Prerequisites
1 1000 5 Rover lvl 5
2 100 5
3 200 5
4 300 5 40m
5 400 5
...
10
Maxed out

Truck[]

Level Credits Techpoints Time Prerequisites
1 1500 20 15m Buggy lvl 5
2 250 0 30m
3 500 5

Rover durability[]

Level Credits Techpoints Time Prerequisites
1 250 10 Rover lvl 5
2 500 10 1h 30m Rover lvl 10

Buggy durability[]

Level Credits Techpoints Time Prerequisites
1 500 20 Buggy lvl 5
2 Buggy lvl 10
3 Buggy lvl 15

(unreachable)

Truck durability[]

Level Credits Techpoints Time Prerequisites
1 1000 30 Truck lvl 5
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